Popular Music and Multimedia

Popular Music and Multimedia

McQuinn, Julie

Taylor & Francis Ltd

10/2011

536

Dura

Inglês

9780754629610

15 a 20 dias

1224

Descrição não disponível.
Contents: Introduction: the productive potential of interactivity; Part I Cross-Genre Analysis: 'In the air tonight': text, intertextuality and the construction of meaning, Robynn J. Stilwell. Part II Film: Pop, speed and the 'MTV aesthetic' in recent teen films, Kay Dickinson; Torture tunes: Tarantino, popular music and new Hollywood ultraviolence, Lisa Coulthard; Remembering pop: David Lynch and the sound of the '60s, Mark Mazullo; Polyphony and cultural expression: interpreting musical traditions in Do the Right Thing, Victoria E. Johnson; From the warehouse to the multiplex: techno and rave culture's reconfiguration of late 1990s sci-fi spectacle as musical performance, Diana Sandars; The music that Lola ran to, Caryl Flinn; Celluloid love songs: musical modus operandi and the dramatic aesthetics of romantic Hindi film, Natalie Sarrazin; The edge of seventeen: class, age and popular music in Richard Linklater's School of Rock, Jeff Smith. Part III Television: 'Reality goes pop!' Reality TV, popular music and narratives of stardom in Pop Idol, Su Holmes; Chewing gum for the ears: children's television and popular music, Karen Lury; In perfect harmony: popular music and cola advertising, Bethany Klein; It may look like a living room...: the musical number and the sitcom, Robynn J. Stilwell; Ally McBeal's postmodern soundtrack, Julie Brown; Nostalgia, music and the television past revisited in American Dreams, Faye Woods. Part IV Music Video: Subjective perspectives through word, image and sound: temporality, narrative agency and embodiment in the Dixie Chicks' video Top of the World, Lori Burns and Jada Watson; The kindest cut: functions and meanings of music video editing, Carol Vernallis; The erotic life of machines, Steven Shaviro; Too much, Tatu young: queering politics in the world of Tatu, Sarah Kerton. Part V Video Games: Grand Theft Auto? Popular music and intellectual property in video games, Karen Collins; Dancing machines: Dance Dance Revolution, cybern
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